GWUPS Cards
A GWUPS deck contains 14 distinct cards and a total of 67 cards. Cards are divided into two groups, Person cards and Chance cards. Person cards have numeric indicia and represent people. Chance cards are prefixed with question (?) marks and represent life's chances.
Numeric prefixes (indicia) are used mostly in playing traditional card games.
| GROUP | SUBGROUP | CARD | NAME | DESCRIPTION | #CARDS PER DECK |
| PERSON CARDS | STRAIGHTS |  | 1.HEM | Straight Male (HEterosexual Male) | 16 cards |
 | 2.HEF | Straight Female (HEterosexual Female) | 16 cards |
| GAYS |  | 3.HOM | Gay Male (HOmosexual Male) | 8 cards |
 | 4.HOF | Gay Female (HOmsexual Female) | 8 cards |
| BISEXUALS |  | 5.BIM | BIsexual Male | 4 cards |
 | 6.BIF | BIsexual Female | 4 cards |
| CELIBATES |  | 7.CEM | CElibate Male | 2 cards |
 | 8.CEF | CElibate Female | 2 cards |
|  | 9.WIC | WIld Card | 1 card |
| TOTAL NUMBER OF PERSON CARDS PER DECK | 61 cards |
| CHANCE CARDS | CHANGE CARDS |  | ?.OC | Orientation Change | 2 cards |
 | ?.SC | Sex Change | 1 card |
| MATES |  | ?.SM | Soul Mate | 1 card |
 | ?.DM | Death Mate | 1 card |
|  | ?.T | Time | 1 card |
| TOTAL NUMBER OF CHANCE CARDS PER DECK | 6 cards |
| TOTAL NUMBER OF CARDS PER DECK | 67 cards |
MATCHING RULES
These are realistic rules except for WIld Card. Most of you already know these rules. In case you forget, these are printed on the lower half of the cards.
| CARD | CAN MATCH THE FOLLOWING CARDS |
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 | (NONE) |
 | (NONE) |
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ORIENTATION CHANGE RULES
These are realistic rules except for WIld Card. In real life, people change orientation to match other people.
| CARD | CAN BE REPLACED WITH THE FOLLOWING CARDS USING AN ORIENTATION CHANGE (OC) CHANCE CARD |
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SEX CHANGE RULES
These are realistic rules. In real life, people change sex to be become Straight.
| CARD | CAN BE REPLACED WITH THE FOLLOWING CARDS USING A SEX CHANGE (SC) CHANCE CARD |
 | (NONE) |
 | (NONE) |
 |  |
 |  |
 | (NONE) |
 | (NONE) |
 | (NONE) |
 | (NONE) |
 | (NONE) |
ORIENTATION INFLUENCE RULES
These are realistic rules except for WIld Card. In real life, people influence other people to change orientations so they can match them.
| CARD | CAN FORCE THE FOLLOWING CARDS TO DO AN ORIENTATION CHANGE USING AN ORIENTATION CHANGE (OC) CHANCE CARD |
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 | (NONE) |
 | (NONE) |
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